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NIPS 2006 Workshop on

Grounding Perception, Knowledge and Cognition in

Sensori-Motor Experience

Whistler Resort & Spa

British Columbia, CANADA



Update: Some of the confirmed posters have been included on the website here.
Update: Official Schedule posted here.
Update :  Poster available for download.  (updated) Please print it off and put it up!
Update : 
All Five  speakers have been confirmed !


Workshop Overview


Understanding how world knowledge can be grounded in sensori-motor experience has been a long-standing goal of philosophy, psychology, and artificial intelligence. So far this goal has remained distant, but recent progress in machine learning, cognitive science, neuroscience, engineering, and other fields seems to bring nearer the possibility of addressing it productively.

The objective of this workshop is to provide cross-fertilization of ideas between diverse research communities interested in this subject. This workshop will serve as a meeting point for researchers from these various disciplines to share their perspectives and insights on the issue of representing knowledge in terms of sensori-motor experience.

The workshop will focus on research topics such as:

  • The role of prediction in biological and neurological systems
  • Identifying relevant sensory information, both across sensors and time (sensor bootstrapping)
  • Representations spanning multiple spatio-temporal scales
  • Signals to symbols, symbol grounding
  • General issues of grounded knowledge representations: formats, capabilities, affordances, and limitations
  • Reasoning and planning in terms of grounded knowledge
  • Active perception guided by sensory-motor experience
  • Construction of perceptual or motor control primitives
  • Grounded state representations (PSRs, OOMs, etc)
  • Dynamical / environmental models grounded in sensory-motor experience
  • Learning algorithms for intelligent agents
  • Learning in infants, going from sensory data to representations
The workshop will be comprised of invited talks by 5-6 of the top people from a variety of disciplines related to experience based knowledge representations. The speakers will share their area-specific knowledge and understanding of these issues with the workshop attendees. Several discussion sessions will give an opportunity for all workshop participants to discuss ideas. The workshop will conclude with a poster session populated with work submitted by the community at large.

A central goal is to bring together the perspectives of different communities.  We invite participants from any area, including machine learning, cognitive science, computational neuroscience, developmental robotics, and philosophy.

Confirmed Speakers

Dr. Richard Sutton

Richard S. Sutton is professor and iCORE chair of computing science at the University of Alberta.  He is a fellow of the American Association for Artificial Intelligence and co-author of the textbook Reinforcement Learning: An Introduction from MIT Press. Before joining the University of Alberta in 2003, he worked in industry at AT&T and GTE Labs, and in academia at the University of Massachusetts. He received a PhD in computer science from the University of Massachusetts in 1984 and a BA in psychology from Stanford University in 1978.  Rich's research interests center on the learning problems facing a decision-maker interacting with its environment, which he sees as central to artificial intelligence.  He is also interested in animal learning psychology, in connectionist networks, and generally in systems that continually improve their representations and models of the world.

Dr. Deb Roy

Deb Roy is an associate professor of media arts and sciences at the Massachusetts Institute of Technology, where he heads the Media Lab's Cognitive Machines research group. In 2003 he was appointed AT&T Career Development Professor. Roy has published over 50 peer-reviewed papers in the areas of artificial intelligence, cognitive modeling, data mining, robotics, and human-machine interface design. He has served as guest editor for the journal Artificial Intelligence, and as an associate of the journal Behavioral and Brain Sciences. Roy collaborates closely with industry in the areas of data visualization, data mining, and the design of human-machine collaborative systems. He holds a BASc in computer engineering from University of Waterloo, Canada, and MS and PhD degrees in media arts and sciences from MIT.

Dr. Mark H. Bickhard

Mark H. Bickhard received his B.S. in Mathematics, M.S. in Statistics, and Ph. D. in Human Development, all from the University of Chicago.  He taught at the University of Texas at Austin for eighteen years before joining Lehigh University in 1990 as Henry R. Luce Professor in Cognitive Robotics and the Philosophy of Knowledge.  He is affiliated with the Departments of Psychology, Philosophy, Biology, Counseling, and Computer Science, and is Director of the Institute for Interactivist Studies and of the Complex Systems Research Group.  He was Director of Cognitive Science from 1992 thru 2003.  His work focuses on the nature and development of persons, as biological, psychological, and social beings.  This work has generated an integrated organization of models encompassing the whole person, ranging from the nature of biological function through perception, cognition, processes of and constraints on development, rationality, emotions, reflexive consciousness, language, psychopathology, and the relationships between the emergence of social reality and the social ontology of persons.

Dr. Rajesh Rao

Rajesh Rao is an associate professor in the Computer Science and Engineering department at the University of Washington, where he heads the Laboratory for Neural Systems. He received his PhD from the University of Rochester and was a Sloan Postdoctoral Fellow at the Salk Institute for Biological Studies before joining the University of Washington. His research spans the areas of computational neuroscience, humanoid robotics, and brain-computer interfaces. He is the recipient of a David and Lucile Packard Fellowship, an Alfred P. Sloan Fellowship for junior faculty, an ONR Young Investigator Award, and an NSF Career award. He is the co-editor of two books: Probabilistic Models of the Brain (2002) and Bayesian Brain (2007).

Dr. Bernard Balleine

Bernard Balleine is Professor in the Department of Psychology and Associate Director of the Brain Research Institute, UCLA. He received his BA from the University of Sydney, Australia and his PhD from the University of Cambridge, UK where he was subsequently elected a Research Fellow of Jesus College. His research focuses on the motivational, cognitive and neural determinants of goal-directed action as a part of the larger goal of establishing the fundamental distinctions between reflexive, volitional and habitual actions.

Confirmed Posters (not all are listed yet)

POMDP Homomorphisms

Alicia Peregrin Wolfe
The problem of finding hidden state in a POMDP and the problem of finding abstractions for MDPs are closely related. This work analyzes the connection between existing Predictive State Representation methods and homomorphic reductions of Markov Processes. We formally define a POMDP homomorphism, then extend PSR reduction methods to find POMDP homomorphisms when the original POMDP is known. The resulting methods find more compact abstract models in situations where different observations have the same meaning.

Neighborhood Components Analysis for Reward-Based Dimensionality Reduction

Nathan Sprague
There has been a great deal of research that attempts to explain the structure of biological receptive fields in terms of various methods for adapting basis vectors based on the statistical structure of visual input.  These include principal components analysis (Hancock et al., 1992), independent components analysis (Bell & Sejnowski, 1997), non-negative matrix factorization (Lee & Seung, 1999), and predictive coding (Rao & Ballard, 1999), among others. Typically, such approaches are based purely on the structure of the visual input; there is no consideration of the role that visual information plays in the goal directed behavior of an organism. The motivation for the current work is to explore mechanisms of basis vector adaptation that are explicitly driven by the behavioral demands of a situated agent.

Five Basic Principles of Developmental Robotics


 Alexander Stoytchev
This paper formulates five basic principles of developmental robotics. These principles are formulated based on some of the recurring themes in the developmental learning literature and in the author's own research.  The five principles follow logically from the verification principle (postulated by Richard Sutton) which is assumed to be self-evident. This paper also gives an example of how these principles can be applied to the problem of autonomous tool use in robots.

State Similarity Based Approach for Improving Performance in RL

Sertan Girgin, Faruk Polat and Reda Alhajj
In most of the realistic and complex domains, the task that a reinforcement learning agent tries to solve contains various subtasks, each of which repeats many times at different regions of the state space. Although the solutions of the instances of the same or similar subtasks are almost identical, without any guidance, an agent has to learn related sub-policies independent of each other; this would cause the agent to pass through similar learning stages again and again, and as a result it will be harder to converge to optimal behavior in reasonable time. The main reason of the problem is the lack of connections that would allow solution sharing. Based on the fact that states with similar patterns of behavior constitute the regions of state space corresponding to different instances of similar subtasks, the notion of state equivalence can be used as a mechanism to facilitate the sharing of solutions. By reflecting experience acquired on one state to all similar states, connections between similar subtasks can be established implicitly; this would reduce the repetition in learning, and consequently improve the performance.

In this paper, based on the (partial) MDP homomorphism notion of Ravindran and Barto, we propose a method to identify states with similar sub-policies without requiring a model of the MDP or equivalence relations, and show how they can be integrated into the reinforcement learning framework. As the learning progresses, using the observed history of events, potentially useful policy fragments are generated and stored in a labeled tree. A metric, which is based on the number of common action-reward sequences, is devised to measure the similarity between two states, and the tree is utilized to apply the metric and determine states with similar sub-policy behavior. Eligibility requirements are imposed on the structure of the tree in order to keep its size manageable and focus on recent and frequently used sub-policies. Updates on the value function of a state are then reflected to all similar states, expanding the influence of new experiences. The proposed method can be treated as a meta-heuristic and it is possible to apply it to existing reinforcement learning algorithms. We demonstrate the effectiveness of the approach by reporting test results on sample problems.

Human State Estimation Through Learning Over Common Sense Data

William Pentney & Matthai Philipose & Jeff Bilmes & Henry Kautz
We seek to tackle the problem of human state recognition, in which sensor-based observations are used to reason about the state of the general
human environment. Recent work [Pentney et al., 2006] has shown promise in using large publicly available hand-contributed commonsense databases as joint models that can be used to interpret day-to-day ob ject-use data. We discuss the development of a graphical model for reasoning over large amounts of commonsense information about human activity, and the use of Web-based information retrieval techniques to evaluate and enhance such information for more effective use. The large scale of this commonsense data creates issues of scale in inference over our graphical model; we present some means of efficiently performing inference over such a model. Additionally, we discuss how to improve the performance of our model through the use of learning techniques which can scale to the very large networks induced by this commonsense data. Finally, we present experiments to show how these techniques can be used to provide improved results in the prediction of everyday human state.

Social interaction through movement: concepts from perception-action interplay

Emilia I. Barakova,
The human brain has evolved for governing motor activity by transforming sensory patterns to patterns of motor coordination. Movement and action (action is understood as purposeful movement) are the primary expressions of behaviour. Tracing the evolution of species, movement takes incrasingly more complex and abstract forms. By humans, movement is grounding cognition, language, and even social interaction. Interaction through movement and its implications for creation of social agents are discussed in an attempt to outline a new design framework. After reviewing the main frameworks on perception and action and the design concepts they suggest, we choose the common coding paradigm as a basis for design of social interactions. The common coding is supported by the latest discoveries in neuroscience and experimental psychology. In particular, the discovery of the mirror neuron system in humans have given new dimension of understanding the sensorimotor system and its interaction to a complex environment, including the interactions with another agents. This design paradigm is illustrated by an experiment.

Learning Subjective Representations Through Dimensionality Reduction

Dana Wilkinson and Michael Bowling and Ali Ghodsi
There are a variety of domains where one wishes to learn a representation of an environment defined by a stream of sensori-motor experience.  In many cases, such a representation is necessary as the observational data is too plentiful to be stored in a computationally feasible way.  In other words, the primary feature of a learned representation is that it must be compact---summarizing information in a way that alleviates storage demands.

This admits a new way of phrasing the problem: as a variation of dimensionality reduction.  There are a variety of well-studied algorithms for the dimensionality reduction problem, we argue that any of these can be useful for learning compact representations as long as additional constraints to the problem are respected---namely that the result is useful for reasoning and planning.

Here, we formalize the problem of learning a subjective representation, clearly articulating solution features that are necessary for a learned representation to be ``useful''.  Further, we briefly present a possible solution to the newly defined problem (Action Respecting Embedding) and demonstrate it's effectiveness.

An Information Theoretic Approach for Building Approximate Predictive Models

Susanna Still, Monica Dinculescu, Doina Precup


Call for Participation


Participation in the form of a poster will be by invitation from the program committee based on a small written submission, either a short paper or extended abstract on your relevant work (this may be work that has been previously published elsewhere).

We encourage submissions from all disciplines that are related to the topic of the workshop.  The poster session is expected to reflect that wide variety of interesting ideas surrounding our topic.

  • Submission Deadline: November 12, 2006  (EXTENDED)
  • Acceptance Notification: November 10, 2006
  • Workshop date: December 8, 2006
All submissions should be emailed to grounded.workshop@gmail.com

Agenda and Venue


This will be a one-day workshop held on December 8, 2006 in Whistler, British Columbia, Canada as part of the NIPS conference.

Agenda can be downloaded here.

 

Organizers / Contact Information


Please direct all questions and submissions to grounded.workshop@gmail.com

The official workshop website is hosted by RLAI at: http://rlai.cs.ualberta.ca/RLAI/prw2006.html

Related Past Events


This workshop is in the same spirit as recent workshops including:





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